Advances in the use of virtual reality to treat mental health conditions

Imogen H. Bell, Roos Pot-Kolder, Albert Rizzo, Mar Rus-Calafell, Valentina Cardi, Matteo Cella, Thomas Ward, Simon Riches, Martin Reinoso, Andrew Thompson, Mario Alvarez-Jimenez, Lucia Valmaggia*

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

19 Citations (Scopus)
149 Downloads (Pure)

Abstract

Virtual reality (VR) has emerged as a promising tool in the field of mental health. Central to this technology are immersive environments, which enable exposure to highly controlled virtual experiences that feel real. In this Review, we elaborate on the active elements of immersive experiences and how VR-based treatments work. We provide an overview of developments in the use of VR to treat mental health conditions (anxiety, psychotic symptoms, post-traumatic stress, eating disorders, depression and stress management) with a focus on the core mechanisms that drive effective interventions. Artificial intelligence, biofeedback and gamification are emerging areas of development, and we discuss how they might enhance the accessibility, engagement and effectiveness of psychological treatments. Conducting rigorous studies with user-centred designs in diverse populations is a key research priority. As the use of VR in mental health continues to evolve, addressing ethical and implementation considerations is critical for ensuring ongoing treatment improvements.

Original languageEnglish
Pages (from-to)552-567
Number of pages16
JournalNature Reviews Psychology
Volume3
Issue number8
Early online date10 Jul 2024
DOIs
Publication statusPublished - Aug 2024

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