Abstract
This article gives an overview of how commercial computer game technology was introduced for training, education and decision support within the British Army. It records the narrative of the introduction and development of first person shooter computer games into the British Army; an area where developments are not routinely reported outside the closed world of defence training.
Original language | English |
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Pages (from-to) | 7-30 |
Number of pages | 24 |
Journal | Simulation & Gaming |
Volume | 47 |
Issue number | 1 |
DOIs | |
Publication status | E-pub ahead of print - 27 Aug 2015 |