De/construction sites: Romans and the digital playground

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture.
Original languageEnglish
Title of host publicationProceedings of the Electronic Visualisation and the Arts London 2007 Conference held at the London College of Communication, University of the Arts London 11-13 July 2007
PublisherEVA Conferences International
Pages1-11
Number of pages11
ISBN (Print)0954314689
Publication statusPublished - Jul 2007

Keywords

  • Roman archaeology
  • 3d modelling
  • computer games

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