TY - JOUR
T1 - Detyna, M., Stojšić, I., Dommett, E. (2021). ‘Investigating Mechanisms to Increase Student Engagement in Higher Education Learning Environments: Testing Emerging and Immersive Technologies to Meet Teaching Needs’. Sinteza 2021 - International Scientific Conference on Information Technology and Data Related Research. doi:10.15308/Sinteza-2021-240-246
AU - Detyna, Michael
PY - 2021/6/1
Y1 - 2021/6/1
N2 - Based on the current research evidence on the effectiveness of lectures, it is possible to conclude that lectures can be of value, provided they are structured as interactive events and not periods consisting solely of presentations by the lecturer. With such a range of educational technologies available (including augmented and virtual reality), it is important to ensure that the appropriate digital tools are adopted. One of the key factors in this decision must be the views of staff and students. In this paper, a part of workshop-based research (involving teaching demonstration, direct interaction and feedback) about immersive technologies with staff and students (N = 33) from King’s College London was presented. The findings have shown that participants had a wide variety of views about the use of augmented and virtual reality, as well as different needs regarding technological solutions in learning environments. Novelty of this research is demonstrated providing an overview of the landscape of pedagogical possibilities of immersive technologies using simplified didactic process maps.
AB - Based on the current research evidence on the effectiveness of lectures, it is possible to conclude that lectures can be of value, provided they are structured as interactive events and not periods consisting solely of presentations by the lecturer. With such a range of educational technologies available (including augmented and virtual reality), it is important to ensure that the appropriate digital tools are adopted. One of the key factors in this decision must be the views of staff and students. In this paper, a part of workshop-based research (involving teaching demonstration, direct interaction and feedback) about immersive technologies with staff and students (N = 33) from King’s College London was presented. The findings have shown that participants had a wide variety of views about the use of augmented and virtual reality, as well as different needs regarding technological solutions in learning environments. Novelty of this research is demonstrated providing an overview of the landscape of pedagogical possibilities of immersive technologies using simplified didactic process maps.
M3 - Article
JO - Proceedings of the International Scientific Conference Sinteza 2021
JF - Proceedings of the International Scientific Conference Sinteza 2021
ER -