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Frame-Based Editing: Combining the Best of Blocks and Text Programming

Research output: Chapter in Book/Report/Conference proceedingConference paper

Standard

Frame-Based Editing: Combining the Best of Blocks and Text Programming. / Brown, Neil Cc C.; Altadmri, Amjad ; Kölling, Michael.

Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE). Mumbai, India : IEEE, 2016.

Research output: Chapter in Book/Report/Conference proceedingConference paper

Harvard

Brown, NCC, Altadmri, A & Kölling, M 2016, Frame-Based Editing: Combining the Best of Blocks and Text Programming. in Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE). IEEE, Mumbai, India. DOI: 10.1109/LaTiCE.2016.16

APA

Brown, N. C. C., Altadmri, A., & Kölling, M. (2016). Frame-Based Editing: Combining the Best of Blocks and Text Programming. In Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE) Mumbai, India: IEEE. DOI: 10.1109/LaTiCE.2016.16

Vancouver

Brown NCC, Altadmri A, Kölling M. Frame-Based Editing: Combining the Best of Blocks and Text Programming. In Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE). Mumbai, India: IEEE. 2016. Available from, DOI: 10.1109/LaTiCE.2016.16

Author

Brown, Neil Cc C. ; Altadmri, Amjad ; Kölling, Michael. / Frame-Based Editing: Combining the Best of Blocks and Text Programming. Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE). Mumbai, India : IEEE, 2016.

Bibtex Download

@inbook{080a8adcfe3544e194d8efa49cacf252,
title = "Frame-Based Editing: Combining the Best of Blocks and Text Programming",
abstract = "Editing program code as text has several major weaknesses: syntax errors (such as mismatched braces) interrupt programmer flow and make automated tool support harder, boilerplate code templates have to be typed out, and programmers are responsible for layout. These issues have been known about for decades, but early attempts to address these issues, in the form of structured editors, produced unwieldy, hard-to-use tools which failed to catch on. Recently, however, block-based editors in education like Scratch and Snap! have demonstrated that modern graphical structured editors can provide great benefits for programming novices, including very young age groups. These editors become cumbersome for more advanced users, due to their unbending focus on mouse input for block creation and manipulation, and poor scaling of navigation and manipulation facilities to larger programs. Thus, after a few years, learners tend to move from Scratch to text-based editing. In this paper, we present the design and implementation of a novel way to edit programs: frame-based editing. Frame-based editing improves text-based editing by incorporating techniques from block-based editing, and thus provides a suitable follow- on from tools like Scratch. Frame-based editing retains the easy navigation and clearer display of textual code to support manipulation of complex programs, but fuses this with some of the structured editing capabilities that block programming has shown to be viable. The resulting system combines the advantages of text and structured blocks. Preliminary experiments suggest that frame-based editing enables faster program entry than blocks or text, while resulting in fewer syntax errors. We believe it provides an interesting future direction for program editing for learners at all levels of proficiency.",
author = "Brown, {Neil Cc C.} and Amjad Altadmri and Michael K{\"o}lling",
year = "2016",
month = "3",
day = "31",
doi = "10.1109/LaTiCE.2016.16",
language = "English",
booktitle = "Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE)",
publisher = "IEEE",

}

RIS (suitable for import to EndNote) Download

TY - CHAP

T1 - Frame-Based Editing: Combining the Best of Blocks and Text Programming

AU - Brown,Neil Cc C.

AU - Altadmri,Amjad

AU - Kölling,Michael

PY - 2016/3/31

Y1 - 2016/3/31

N2 - Editing program code as text has several major weaknesses: syntax errors (such as mismatched braces) interrupt programmer flow and make automated tool support harder, boilerplate code templates have to be typed out, and programmers are responsible for layout. These issues have been known about for decades, but early attempts to address these issues, in the form of structured editors, produced unwieldy, hard-to-use tools which failed to catch on. Recently, however, block-based editors in education like Scratch and Snap! have demonstrated that modern graphical structured editors can provide great benefits for programming novices, including very young age groups. These editors become cumbersome for more advanced users, due to their unbending focus on mouse input for block creation and manipulation, and poor scaling of navigation and manipulation facilities to larger programs. Thus, after a few years, learners tend to move from Scratch to text-based editing. In this paper, we present the design and implementation of a novel way to edit programs: frame-based editing. Frame-based editing improves text-based editing by incorporating techniques from block-based editing, and thus provides a suitable follow- on from tools like Scratch. Frame-based editing retains the easy navigation and clearer display of textual code to support manipulation of complex programs, but fuses this with some of the structured editing capabilities that block programming has shown to be viable. The resulting system combines the advantages of text and structured blocks. Preliminary experiments suggest that frame-based editing enables faster program entry than blocks or text, while resulting in fewer syntax errors. We believe it provides an interesting future direction for program editing for learners at all levels of proficiency.

AB - Editing program code as text has several major weaknesses: syntax errors (such as mismatched braces) interrupt programmer flow and make automated tool support harder, boilerplate code templates have to be typed out, and programmers are responsible for layout. These issues have been known about for decades, but early attempts to address these issues, in the form of structured editors, produced unwieldy, hard-to-use tools which failed to catch on. Recently, however, block-based editors in education like Scratch and Snap! have demonstrated that modern graphical structured editors can provide great benefits for programming novices, including very young age groups. These editors become cumbersome for more advanced users, due to their unbending focus on mouse input for block creation and manipulation, and poor scaling of navigation and manipulation facilities to larger programs. Thus, after a few years, learners tend to move from Scratch to text-based editing. In this paper, we present the design and implementation of a novel way to edit programs: frame-based editing. Frame-based editing improves text-based editing by incorporating techniques from block-based editing, and thus provides a suitable follow- on from tools like Scratch. Frame-based editing retains the easy navigation and clearer display of textual code to support manipulation of complex programs, but fuses this with some of the structured editing capabilities that block programming has shown to be viable. The resulting system combines the advantages of text and structured blocks. Preliminary experiments suggest that frame-based editing enables faster program entry than blocks or text, while resulting in fewer syntax errors. We believe it provides an interesting future direction for program editing for learners at all levels of proficiency.

U2 - 10.1109/LaTiCE.2016.16

DO - 10.1109/LaTiCE.2016.16

M3 - Conference paper

BT - Fourth International Conference on Learning and Teaching in Computing and Engineering (LaTiCE)

PB - IEEE

CY - Mumbai, India

ER -

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