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Interaction and interactives: collaboration and participation with computer-based exhibits

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Interaction and interactives: collaboration and participation with computer-based exhibits. / Heath, C; vom Lehn, D; Osborne, J.

In: PUBLIC UNDERSTANDING OF SCIENCE, Vol. 14, No. 1, 01.2005, p. 91 - 101.

Research output: Contribution to journalArticle

Harvard

Heath, C, vom Lehn, D & Osborne, J 2005, 'Interaction and interactives: collaboration and participation with computer-based exhibits', PUBLIC UNDERSTANDING OF SCIENCE, vol. 14, no. 1, pp. 91 - 101. https://doi.org/10.1177/0963662505047343

APA

Heath, C., vom Lehn, D., & Osborne, J. (2005). Interaction and interactives: collaboration and participation with computer-based exhibits. PUBLIC UNDERSTANDING OF SCIENCE, 14(1), 91 - 101. https://doi.org/10.1177/0963662505047343

Vancouver

Heath C, vom Lehn D, Osborne J. Interaction and interactives: collaboration and participation with computer-based exhibits. PUBLIC UNDERSTANDING OF SCIENCE. 2005 Jan;14(1):91 - 101. https://doi.org/10.1177/0963662505047343

Author

Heath, C ; vom Lehn, D ; Osborne, J. / Interaction and interactives: collaboration and participation with computer-based exhibits. In: PUBLIC UNDERSTANDING OF SCIENCE. 2005 ; Vol. 14, No. 1. pp. 91 - 101.

Bibtex Download

@article{31a7f534216a489da207327769c25a3f,
title = "Interaction and interactives: collaboration and participation with computer-based exhibits",
abstract = "It is increasingly recognized that social interaction and collaboration are critical to our experience of museums and galleries. Curators, museum managers and designers are exploring ways of enhancing interaction and in particular using tools and technologies to create new forms of participation, with and around, exhibits. It is found, however, that these new tools and technologies, whilst enhancing {"}interactivity,{"} can do so at the cost of social interaction and collaboration, inadvertently impoverishing co-participation, and cooperation. In this paper we address some of the issues and difficulties that arise in designing for {"}interactivity{"} and in particular point to the complex and highly contingent forms of social interaction which arise with, and around, exhibits. The paper is based on a series of video-based field studies of conduct and interaction in various museums and galleries in London and elsewhere including the Science Museum and Explore@ Bristol.",
author = "C Heath and {vom Lehn}, D and J Osborne",
year = "2005",
month = jan,
doi = "10.1177/0963662505047343",
language = "English",
volume = "14",
pages = "91 -- 101",
journal = "PUBLIC UNDERSTANDING OF SCIENCE",
issn = "0963-6625",
number = "1",

}

RIS (suitable for import to EndNote) Download

TY - JOUR

T1 - Interaction and interactives: collaboration and participation with computer-based exhibits

AU - Heath, C

AU - vom Lehn, D

AU - Osborne, J

PY - 2005/1

Y1 - 2005/1

N2 - It is increasingly recognized that social interaction and collaboration are critical to our experience of museums and galleries. Curators, museum managers and designers are exploring ways of enhancing interaction and in particular using tools and technologies to create new forms of participation, with and around, exhibits. It is found, however, that these new tools and technologies, whilst enhancing "interactivity," can do so at the cost of social interaction and collaboration, inadvertently impoverishing co-participation, and cooperation. In this paper we address some of the issues and difficulties that arise in designing for "interactivity" and in particular point to the complex and highly contingent forms of social interaction which arise with, and around, exhibits. The paper is based on a series of video-based field studies of conduct and interaction in various museums and galleries in London and elsewhere including the Science Museum and Explore@ Bristol.

AB - It is increasingly recognized that social interaction and collaboration are critical to our experience of museums and galleries. Curators, museum managers and designers are exploring ways of enhancing interaction and in particular using tools and technologies to create new forms of participation, with and around, exhibits. It is found, however, that these new tools and technologies, whilst enhancing "interactivity," can do so at the cost of social interaction and collaboration, inadvertently impoverishing co-participation, and cooperation. In this paper we address some of the issues and difficulties that arise in designing for "interactivity" and in particular point to the complex and highly contingent forms of social interaction which arise with, and around, exhibits. The paper is based on a series of video-based field studies of conduct and interaction in various museums and galleries in London and elsewhere including the Science Museum and Explore@ Bristol.

U2 - 10.1177/0963662505047343

DO - 10.1177/0963662505047343

M3 - Article

VL - 14

SP - 91

EP - 101

JO - PUBLIC UNDERSTANDING OF SCIENCE

JF - PUBLIC UNDERSTANDING OF SCIENCE

SN - 0963-6625

IS - 1

ER -

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