TY - CHAP
T1 - Knowledge improvement of dental students in Thailand and UK through an online serious game in Dental Public Health
AU - Sipiyaruk, Kawin
AU - Hatzipanagos, Stylianos
AU - Gallagher, Jenny E.
AU - Reynolds, Patricia A.
PY - 2016/4/25
Y1 - 2016/4/25
N2 - A serious game for Dental Public Health (DPH), GRAPHIC, was developed to support students in designing health promotion programmes at King’s College London. Based on the evaluation data from an initial pilot study, there was evidence that GRAPHIC had the potential to be a global learning tool. Taking this evidence into account, a new version of GRAPHIC in Thai language was developed for students at Mahidol University in Thailand. King’s and Mahidol dental students piloted these two otherwise identical versions in January and February 2015 to test the knowledge acquisition in DPH. The students were given the opportunity to carry out activities in GRAPHIC, including completing pre- and post-knowledge tests. The initial findings support the effectiveness of GRAPHIC as a learning tool because the disciplinary knowledge of students from both institutions was significantly improved after interacting with the game. The paper presents these findings and makes recommendations for further improvements to the game.
AB - A serious game for Dental Public Health (DPH), GRAPHIC, was developed to support students in designing health promotion programmes at King’s College London. Based on the evaluation data from an initial pilot study, there was evidence that GRAPHIC had the potential to be a global learning tool. Taking this evidence into account, a new version of GRAPHIC in Thai language was developed for students at Mahidol University in Thailand. King’s and Mahidol dental students piloted these two otherwise identical versions in January and February 2015 to test the knowledge acquisition in DPH. The students were given the opportunity to carry out activities in GRAPHIC, including completing pre- and post-knowledge tests. The initial findings support the effectiveness of GRAPHIC as a learning tool because the disciplinary knowledge of students from both institutions was significantly improved after interacting with the game. The paper presents these findings and makes recommendations for further improvements to the game.
KW - Dental education
KW - Dental public health
KW - Educational game
KW - Online learning
KW - Serious game
UR - http://www.scopus.com/inward/record.url?scp=84962322070&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-29060-7_13
DO - 10.1007/978-3-319-29060-7_13
M3 - Conference paper
AN - SCOPUS:84962322070
SN - 9783319290591
VL - 161
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 80
EP - 85
BT - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
PB - Springer‐Verlag Berlin Heidelberg
T2 - 5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015
Y2 - 16 September 2015 through 18 September 2015
ER -