Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury.

Original languageEnglish
JournalBMJ case reports
Issue number10
Publication statusPublished - 12 Oct 2021


  • Brain Injuries, Traumatic/complications
  • Humans
  • Spinal Cord Injuries/complications
  • Virtual Reality


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