Abstract
Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury.
Original language | English |
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Journal | BMJ case reports |
Volume | 14 |
Issue number | 10 |
DOIs | |
Publication status | Published - 12 Oct 2021 |
Keywords
- Brain Injuries, Traumatic/complications
- Humans
- Spinal Cord Injuries/complications
- Virtual Reality