Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach

Thaís Silva Mendonça, Sérgio Teixeira de Carvalho, Ahmad Aljafari, Marie Therese Hosey, Luciane Rezende Costa*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Background: Children can learn efficiently with well-designed serious games. The use of applications to promote health has proliferated, but there is a lack of scientific studies on educational games in oral health. Materials and Methods: We developed the Brazilian version of a British and Jordanian oral health education game for children from the perspectives of Brazilian specialists and users. This descriptive study, with a qualitative and quantitative approach, comprised three phases: I—Experts’ discussion of the appropriateness of the previous version of the game to Brazil; II—Development of the first Brazilian version of the game; and III—Evaluation of the first version with 15 children from 4 to 8 years of age. Results: In Phase I, the specialists agreed with the development of the Brazilian version of the game, with minor adjustments on: advice on eating; advice on oral hygiene habits, users’ age group, game characters, and game purpose. Phase II: a version with a few changes in images and recommendations, written and spoken in Brazilian Portuguese. Phase III: The global average of correct answers in the game’s tasks was 75.3%, ranging from 50.0% to 100%. Children reported having fun with the game, and most understood the content and its interface; their parents found the information relevant and enjoyed the gameplay with their children. Conclusions: The Oral Health Education Game offered basic information for preventing dental caries to Brazilian children aged 4–8 years old in an interactive and fun way; it could support professionals in improving oral health education.

Original languageEnglish
Pages (from-to)268-277
Number of pages10
JournalGames for Health Journal
Volume13
Issue number4
DOIs
Publication statusPublished - 1 Aug 2024

Keywords

  • Dental health education
  • Educational technology
  • Gamification
  • Medical informatics
  • Mobile applications
  • User-centered design

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