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Play, games and gamification: Possibilities for customer loyalty

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Joey Lam, Karen Robson, Kirk Plangger, Jan H. Kietzmann, Leyland Pitt, Ian McCarthy

Original languageEnglish
Title of host publicationHandbook of research in customer loyalty
EditorsDebbie I. Keeling, Ko de Ruyter, David Cox
PublisherEdward Elgar
Chapter14
Pages173-188
Published1 Jun 2022

King's Authors

Abstract

Customer loyalty is central to both the study and practice of marketing. Some marketing managers have designed programs to create, maintain, and build customer loyalty in a game-like nature, which can be described as gamification. Built upon the conceptual foundations of customer loyalty, this chapter discusses how gamification, and its underlying principles, can be applied to the customer loyalty context. We outline guidelines for designing gamification strategies to enhance customer loyalty outcomes by looking closely at some real-world cases where marketers have had mixed success applying gamification to their loyalty programs. The chapter closes by suggesting potentially interesting directions for future research.

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