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Playing with words: creativity and interaction in museums and galleries

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Playing with words: creativity and interaction in museums and galleries. / Patel, Menisha; Heath, Christian Consitt; Luff, Paul Keith; Vom Lehn, Dirk; Cleverly, Jason.

In: Museum Management and Curatorship, Vol. 31, No. 1, 2016, p. 69-86.

Research output: Contribution to journalArticle

Harvard

Patel, M, Heath, CC, Luff, PK, Vom Lehn, D & Cleverly, J 2016, 'Playing with words: creativity and interaction in museums and galleries', Museum Management and Curatorship, vol. 31, no. 1, pp. 69-86. https://doi.org/10.1080/09647775.2015.1102641

APA

Patel, M., Heath, C. C., Luff, P. K., Vom Lehn, D., & Cleverly, J. (2016). Playing with words: creativity and interaction in museums and galleries. Museum Management and Curatorship, 31(1), 69-86. https://doi.org/10.1080/09647775.2015.1102641

Vancouver

Patel M, Heath CC, Luff PK, Vom Lehn D, Cleverly J. Playing with words: creativity and interaction in museums and galleries. Museum Management and Curatorship. 2016;31(1):69-86. https://doi.org/10.1080/09647775.2015.1102641

Author

Patel, Menisha ; Heath, Christian Consitt ; Luff, Paul Keith ; Vom Lehn, Dirk ; Cleverly, Jason. / Playing with words: creativity and interaction in museums and galleries. In: Museum Management and Curatorship. 2016 ; Vol. 31, No. 1. pp. 69-86.

Bibtex Download

@article{78fdaccf0a4647db99c74efdb3685e50,
title = "Playing with words: creativity and interaction in museums and galleries",
abstract = "There is growing interest within museums and galleries in enabling visitors to contribute thoughts, reflections and materials and to make these available to the wider public both within the museum space and beyond. It is widely recognised that digital technologies and developments provide unprecedented opportunities to facilitate engagement and provide new and distinctive forms of participation, sociality and creativity. In this paper, we explore how visitors responded to an installation that provided the opportunity to produce and post ‘content’; content that resonated with the principal themes of the museum, and consider how the installation encouraged creativity and certain forms of sociality. In contrast to more traditional ethnographic studies of visitor behaviour, we seek to demonstrate that resources and installations designed to encourage user-generated content, demand a rather different approach to data analysis, an approach that prioritises the practices that inform the concerted production of content.",
author = "Menisha Patel and Heath, {Christian Consitt} and Luff, {Paul Keith} and {Vom Lehn}, Dirk and Jason Cleverly",
year = "2016",
doi = "10.1080/09647775.2015.1102641",
language = "English",
volume = "31",
pages = "69--86",
journal = "Museum Management and Curatorship",
issn = "0964-7775",
publisher = "Routledge",
number = "1",

}

RIS (suitable for import to EndNote) Download

TY - JOUR

T1 - Playing with words: creativity and interaction in museums and galleries

AU - Patel, Menisha

AU - Heath, Christian Consitt

AU - Luff, Paul Keith

AU - Vom Lehn, Dirk

AU - Cleverly, Jason

PY - 2016

Y1 - 2016

N2 - There is growing interest within museums and galleries in enabling visitors to contribute thoughts, reflections and materials and to make these available to the wider public both within the museum space and beyond. It is widely recognised that digital technologies and developments provide unprecedented opportunities to facilitate engagement and provide new and distinctive forms of participation, sociality and creativity. In this paper, we explore how visitors responded to an installation that provided the opportunity to produce and post ‘content’; content that resonated with the principal themes of the museum, and consider how the installation encouraged creativity and certain forms of sociality. In contrast to more traditional ethnographic studies of visitor behaviour, we seek to demonstrate that resources and installations designed to encourage user-generated content, demand a rather different approach to data analysis, an approach that prioritises the practices that inform the concerted production of content.

AB - There is growing interest within museums and galleries in enabling visitors to contribute thoughts, reflections and materials and to make these available to the wider public both within the museum space and beyond. It is widely recognised that digital technologies and developments provide unprecedented opportunities to facilitate engagement and provide new and distinctive forms of participation, sociality and creativity. In this paper, we explore how visitors responded to an installation that provided the opportunity to produce and post ‘content’; content that resonated with the principal themes of the museum, and consider how the installation encouraged creativity and certain forms of sociality. In contrast to more traditional ethnographic studies of visitor behaviour, we seek to demonstrate that resources and installations designed to encourage user-generated content, demand a rather different approach to data analysis, an approach that prioritises the practices that inform the concerted production of content.

U2 - 10.1080/09647775.2015.1102641

DO - 10.1080/09647775.2015.1102641

M3 - Article

VL - 31

SP - 69

EP - 86

JO - Museum Management and Curatorship

JF - Museum Management and Curatorship

SN - 0964-7775

IS - 1

ER -

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