Reflective Metasurfaces for Incoherent Light To Bring Computer Graphics Tricks to Optical Systems

Alexander E. Minovich*, Manuel Peter, Felix Bleckmann, Manuel Becker, Stefan Linden, Anatoly V. Zayats

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

9 Citations (Scopus)
411 Downloads (Pure)

Abstract

The normal mapping technique is widely used in computer graphics to visualize three-dimensional (3D) objects displayed on a flat screen. Taking advantage of optical properties of metasurfaces, which provide a highly efficient approach for manipulation of incident light wavefront, we have designed a metasurface to implement diffuse reflection and used the concept of normal mapping to control its scattering properties. As a proof of principle, we have fabricated and characterized a flat diffuse metasurface imitating lighting and shading effects of a 3D cube. The 3D image is displayed directly on the illuminated metasurface and it is brighter than a standard white paper by up to 2.4 times. The designed structure performs equally well under coherent and incoherent illumination. The normal mapping approach based on metasurfaces can complement traditional optical engineering methods of surface profiling and gradient refractive index engineering in the design of 3D security features, high-performance planar optical diffusers, novel optical elements, and displays.

Original languageEnglish
Pages (from-to)4189-4193
Number of pages5
JournalNano Letters
Volume17
Issue number7
Early online date8 Jun 2017
DOIs
Publication statusPublished - 12 Jul 2017

Keywords

  • 3D effects
  • Metasurfaces
  • normal mapping
  • optical diffusers

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