Sharing content at the edge of the network using game theoretic centrality

Anubhab Banerjee, Nishanth Sastry, Carmen Mas Machuca

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

4 Citations (Scopus)

Abstract

Content Delivery Networks aim at delivering the desired content to each user at minimum delay and cost. To tackle this problem, the content placement problem considering available cache locations has been widely studied. However, this paper addresses this problem by taking advantage of using existing but still underused Wi-Fi links. Our study considers to cache content in user homes and sharing it among neighbours via Wi-Fi links. To maximizee energy savings and reduce delays, content should be intelligently placed at the caches distributed in different users' homes. We propose using a 'game theoretic centrality' metric, which models the sharing of content among neighbours as a co-operative coalition game. We apply this metric to study the energy savings and evaluate how close the contents are placed to the interested user(s).

Original languageEnglish
Title of host publication21st International Conference on Transparent Optical Networks, ICTON 2019
PublisherIEEE Computer Society
Volume2019-July
ISBN (Electronic)9781728127798
DOIs
Publication statusPublished - 1 Jul 2019
Event21st International Conference on Transparent Optical Networks, ICTON 2019 - Angers, France
Duration: 9 Jul 201913 Jul 2019

Conference

Conference21st International Conference on Transparent Optical Networks, ICTON 2019
Country/TerritoryFrance
CityAngers
Period9/07/201913/07/2019

Keywords

  • Centrality measures
  • Content sharing
  • Edge caching
  • Game theoretic centrality

Fingerprint

Dive into the research topics of 'Sharing content at the edge of the network using game theoretic centrality'. Together they form a unique fingerprint.

Cite this