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StreetWise: A valid ecology for a serious game in a secure forensic mental health setting

Research output: Contribution to journalConference article

Paul Hodge, Jacqueline Davis, Neil Maiden, Bradley Mann, Aili Nidsjo, Alan Simpson, Lisa Reynolds

Original languageEnglish
Pages (from-to)252-259
Number of pages8
JournalProcedia Computer Science
Publication statusPublished - 1 Jan 2015
Event6th International Conference on Emerging Ubiquitous Systems and Pervasive Networks, EUSPN 2015 - Berlin, Germany
Duration: 27 Sep 201530 Sep 2015

King's Authors


To ascertain their readiness to be discharged from care, secure forensic mental health service users are often given restricted access to their local communities. However, this can be stressful for the service user and expose the public to potential risks. Therefore, new research was undertaken to explore whether a computer-based serious game could enable service users to explore their responses to community based risk situations in a safe environment. Creating a serious game for use in a secure forensic mental health setting is itself both novel and problematic, and the initial research sought to test the feasibility and acceptance of the game. This paper reports first results from working with service users to develop a prototype game that accurately describes their experiences and expectations to lay the foundations for a clinically effective tool and achieve acceptance.

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