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The Creative Collaboratory Method: Report and Toolkit

Research output: Book/ReportReportpeer-review

Helen W. Kennedy, Sarah Atkinson, Natalie Wreyford

Original languageEnglish
Place of PublicationLondon
PublisherKing's College, London
Number of pages40
ISBN (Electronic)978-1-908951-36-6
ISBN (Print)978-1-908951-36-6
DOIs
Published1 Sep 2020

Documents

  • web_lowres_CCM

    web_lowres_CCM.pdf, 8.16 MB, application/pdf

    Uploaded date:05 Mar 2021

    Version:Final published version

King's Authors

Abstract

The purpose of this publication is two-fold:
1. To provide a report which consolidates the findings and outcomes from research undertaken in conjunction with the ReFiguring Innovation in Games project over the past five years – specifically the development and evolution of the Creative Collaboratory Method.
2. To present a practical toolkit for other researchers engaged in partnership collaboration with which they can implement, develop and build on the Creative Collaboratory Method.
This method and the insights generated here were developed through a games-focussed project but the resultant toolkit and set of resources set out here are widely applicable across subject domains and disciplines, particularly where there are external stakeholders and partners.

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