Abstract
The purpose of this publication is two-fold:
1. To provide a report which consolidates the findings and outcomes from research undertaken in conjunction with the ReFiguring Innovation in Games project over the past five years – specifically the development and evolution of the Creative Collaboratory Method.
2. To present a practical toolkit for other researchers engaged in partnership collaboration with which they can implement, develop and build on the Creative Collaboratory Method.
This method and the insights generated here were developed through a games-focussed project but the resultant toolkit and set of resources set out here are widely applicable across subject domains and disciplines, particularly where there are external stakeholders and partners.
1. To provide a report which consolidates the findings and outcomes from research undertaken in conjunction with the ReFiguring Innovation in Games project over the past five years – specifically the development and evolution of the Creative Collaboratory Method.
2. To present a practical toolkit for other researchers engaged in partnership collaboration with which they can implement, develop and build on the Creative Collaboratory Method.
This method and the insights generated here were developed through a games-focussed project but the resultant toolkit and set of resources set out here are widely applicable across subject domains and disciplines, particularly where there are external stakeholders and partners.
Original language | English |
---|---|
Place of Publication | London |
Publisher | King's College, London |
Number of pages | 40 |
ISBN (Electronic) | 9781908951366 |
ISBN (Print) | 9781908951366 |
DOIs | |
Publication status | Published - 1 Sept 2020 |