@article{6da15fa680da41b5bf96a27028cf5763,
title = "The Malleable Computer: Software and the Study of the Moving Image",
abstract = "This paper explores two digital tools used for computational film analysis, identifying the specific logic of their software design and exploring key intellectual assumptions about both films and computers embedded into the tools.",
keywords = "Film Theory, Digital humanities, digital technologies, embedded creative work, creative industries, human capital, creative graduates, film-philosophy, computer vision",
author = "{Chavez Heras}, {Daniel Alberto}",
note = "Daniel has been working with pictures and computers, in various capacities, for more than ten years. He trained as a designer, back in his native Mexico, and holds an MA in Film Studies from King{\textquoteright}s College London, where he is now trying to teach computers to watch films for his PhD at the department of digital humanities. Daniel is currently part of a project with BBC R&D that uses machine learning and dark magic to automatically create a new TV programme from archive footage.",
year = "2012",
language = "English",
volume = "1",
journal = "Frames Cinema Journal",
issn = "2053-8812",
number = "1",
}