The Uses of Ludobiography: How to Read Life-Writing About Videogaming

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

In the age of Twitch, watching other people play videogames has become commonplace . However, reading about other people playing videogames remains a niche pursuit. And yet, as I would insist, firsthand accounts of digital gameplay can be entertaining, illuminating, and profoundly thought-­ provoking. In what follows, I analyze a generically diverse selection of texts, all of which recount specific individuals’ experiences of digital play, and propose some ways to read them.
Original languageEnglish
Title of host publicationReady Reader One The Stories We Tell With, About, and Around Videogames
EditorsMike Sell, Megan Amber Condis
PublisherLouisiana State University Press
Pages185-202
Number of pages17
ISBN (Electronic)9780807182277
ISBN (Print)9780807180891
Publication statusPublished - 1 Jun 2024

Keywords

  • videogames
  • life writing
  • literature
  • autobiography
  • game studies
  • play

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