King's College London

Research portal

Volunteer engagement in short-term virtual citizen science projects

Research output: Contribution to journalArticle

Standard

Volunteer engagement in short-term virtual citizen science projects. / Reeves, Neal; Simperl, Elena.

In: Proceedings of the ACM on Human-Computer Interaction - CSCW, Vol. 3, 11.2019.

Research output: Contribution to journalArticle

Harvard

Reeves, N & Simperl, E 2019, 'Volunteer engagement in short-term virtual citizen science projects', Proceedings of the ACM on Human-Computer Interaction - CSCW, vol. 3. https://doi.org/10.1145/3359279

APA

Reeves, N., & Simperl, E. (2019). Volunteer engagement in short-term virtual citizen science projects. Proceedings of the ACM on Human-Computer Interaction - CSCW, 3. https://doi.org/10.1145/3359279

Vancouver

Reeves N, Simperl E. Volunteer engagement in short-term virtual citizen science projects. Proceedings of the ACM on Human-Computer Interaction - CSCW. 2019 Nov;3. https://doi.org/10.1145/3359279

Author

Reeves, Neal ; Simperl, Elena. / Volunteer engagement in short-term virtual citizen science projects. In: Proceedings of the ACM on Human-Computer Interaction - CSCW. 2019 ; Vol. 3.

Bibtex Download

@article{aacc6774ce984df2a957f8dcfebd47bb,
title = "Volunteer engagement in short-term virtual citizen science projects",
abstract = "Virtual citizen science (VCS) projects have proven to be a highly effective method to analyse large quantities of data for scientific research purposes. Yet if these projects are to achieve their goals, they must attract and maintain the interest of sufficient numbers of active, dedicated volunteers. Although CSCW and HCI research has typically focussed on designing platforms to support long-term engagement, in recent years a new project format has been trialled -- using short-term crowdsourcing activities lasting as little as 48 hours. In this paper, we explore two short-term projects to understand how they influence participant engagement in the task and discussion elements of VCS. We calculate descriptive statistics to characterise project participants. Additionally, using calculation of correlation coefficients and hypothesis testing, we identify factors influencing volunteer task engagement and the effect this has on project outcomes. Our findings contribute to the understanding of volunteer engagement in VCS.",
keywords = "Social Computing, Online Communities, Crowdsourcing, Citizen Science",
author = "Neal Reeves and Elena Simperl",
year = "2019",
month = "11",
doi = "10.1145/3359279",
language = "English",
volume = "3",
journal = "Proceedings of the ACM on Human-Computer Interaction - CSCW",
issn = "2573-0142",
publisher = "ACM",

}

RIS (suitable for import to EndNote) Download

TY - JOUR

T1 - Volunteer engagement in short-term virtual citizen science projects

AU - Reeves, Neal

AU - Simperl, Elena

PY - 2019/11

Y1 - 2019/11

N2 - Virtual citizen science (VCS) projects have proven to be a highly effective method to analyse large quantities of data for scientific research purposes. Yet if these projects are to achieve their goals, they must attract and maintain the interest of sufficient numbers of active, dedicated volunteers. Although CSCW and HCI research has typically focussed on designing platforms to support long-term engagement, in recent years a new project format has been trialled -- using short-term crowdsourcing activities lasting as little as 48 hours. In this paper, we explore two short-term projects to understand how they influence participant engagement in the task and discussion elements of VCS. We calculate descriptive statistics to characterise project participants. Additionally, using calculation of correlation coefficients and hypothesis testing, we identify factors influencing volunteer task engagement and the effect this has on project outcomes. Our findings contribute to the understanding of volunteer engagement in VCS.

AB - Virtual citizen science (VCS) projects have proven to be a highly effective method to analyse large quantities of data for scientific research purposes. Yet if these projects are to achieve their goals, they must attract and maintain the interest of sufficient numbers of active, dedicated volunteers. Although CSCW and HCI research has typically focussed on designing platforms to support long-term engagement, in recent years a new project format has been trialled -- using short-term crowdsourcing activities lasting as little as 48 hours. In this paper, we explore two short-term projects to understand how they influence participant engagement in the task and discussion elements of VCS. We calculate descriptive statistics to characterise project participants. Additionally, using calculation of correlation coefficients and hypothesis testing, we identify factors influencing volunteer task engagement and the effect this has on project outcomes. Our findings contribute to the understanding of volunteer engagement in VCS.

KW - Social Computing

KW - Online Communities

KW - Crowdsourcing

KW - Citizen Science

U2 - 10.1145/3359279

DO - 10.1145/3359279

M3 - Article

VL - 3

JO - Proceedings of the ACM on Human-Computer Interaction - CSCW

JF - Proceedings of the ACM on Human-Computer Interaction - CSCW

SN - 2573-0142

ER -

View graph of relations

© 2018 King's College London | Strand | London WC2R 2LS | England | United Kingdom | Tel +44 (0)20 7836 5454